With the rebellion ended the team makes a stop at the catacombs where we attempt to slay two living armours. The problem with these things is that apart from the wide arcs of their seriously damaging sword swings, they are also immune to magic for the first stage and immune to physical damage in the second. Also, unlike the one we fought on Bitterblack Isle which was in a large arena - these two were in a more claustrophobic room. We (and I mean Margel and Fedel) simply couldn't get them to the second phase, and when they killed Fedel I knew we just had to cut our losses and retreat.
My first guess was the dragon.
Just as well too since Gran Soren was under attack - some Salvation infiltrators had resurrected the dead cockatrice Mercedes' troops brought back as tribute to the Duke. We killed the cultists and hurt the beast enough that it flew away, but it did manage to petrify some of the locals. We didn't stay long though as we learned that the Duchess Aelinore had been exiled to another of the Duke's estates where she now awaited execution for her unfaithfulness.
Jasper, the peasant whose home loan I paid off earlier, comes along to help out - carrying a nice disguise for me which makes infiltrating really easy and I reach Aelinore in no time. After a (not so) short interlude to test the bed, I then have to fight out against all the guards I snuck past, as well as more in the tunnels beneath. Fortunately Rose, Cedric, Margel and Jasper meet me half way and the Duchess is whisked off to safety. I'm noticing a theme of vanishing NPCs in this game...