De ja vu.
After using a familiar rotating tower I'm back looking at the palace of Anor Londo, only this time the knights are the ones guarding the place. It takes some practice to slay the first pair (at once), and there in his old side room I find the corpse of the friendly giant blacksmith. At least there's some advantage to having been here before, as I know exactly where the mechanism is to open the main door in the now pitch black hall guarded by fire cultists, like the ones in the Cathedral of the Deep.
I'm definitely glad I ran back out towards the bonfire after opening it though, because said cultists brought their terrifying furry pet with them! Yep, the massive spider chased me all the way down the stairs and ... into an invisible wall? Hurrah for flawed AI! Thanks to that barrier I just arrowed the beast to death. Yes it took long, but it was worth it.
With a relatively clear run to the Smough and Ornstein's old boss room where someone rebuilt all those non-weight bearing pillars, I soon find myself facing