Saturday 26 September 2015

Sunset Six: Dirty Architecture

[Part of my Sunset Six story.]

Alright, after all that prep, let's get back into those tests shall we? The discipline of Architecture is a good one to hit. Now is a good time to mention that all tests have "principles" which is like a mini version of the test. Passing the principle gives you a level and usually passing the test does the same. If you pass the test outright, you also autp pass its principles. Lastly, while no test actually involves building a warehouse I highly recommend it as you'll need a place to store your stuff. I currently have three!

First up today is the Test of the Obelisk, in which you must build a standing stone for some reason. Passing the principle only requires a size 7 obelisk which is what I built. Passing the actual test? You need to have the biggest obelisk around. At this stage of the game that's a pretty tough ask when you have monoliths like the one at Seven Lakes shooting lightning all over the place.

Massive erection.

Unlike that one though, the Test of Towers is actually easier during this late stage because it is all about -when- you use it. There are specific hours where you can build specific towers and if you happen to have the most at the end of the hour (in the best strategic spots to control Egypt) then you pass (win), and all towers are removed. If you have zero competition then a win is pretty much guaranteed!

It's all about how you use it.

Another test that's easy to pass at the end of a telling is the Test of Life, where you extend the reach of the aqueduct system by constructing a water tower to help irrigate the land. The only thing to keep in mind is that the water flows only via gravity so all the towers upstream from yours must be taller and in descending order so that your tower actually gets to function.

Lengthen those pipes.

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