One of the skills available to a Seraph is called "BeeEffGee", which summons a large, holy spear that shoots destructive heavenly energy at things. Magic works with different rules to that of conventional weapons in this game. With conventional weapons there is a roll to hit section to see if your opponent parried etc. With magic, if the graphic touches you - you are hit. You take damage. The end. This particular skill puts out a truck load of magic damage, firing a shot (which goes through all enemies) as fast as I can press the mouse button. Takes a while to recharge and a little bit to cast but the effects are impressive.
Guess how I killed DeMordrey's Dragon.
With all the enemies dead (and starting to respawn), Wilbur and I continued on our journey - handling an evil magician in his mansion and a cave full of slavers with captives that were all freed before coming to the small town of Slaters Grave which had its own share of bandit and slaving issues. We were less fortunate in the rescue attempt there as the local Hill Giants were faster than the women we freed.
We then pushed on North and finally reached the Sharuka encampment - the one supposed to reinforce Prince Valor at Wyvern's Pass. Upon showing the Count's signet ring though the Captain revealed that that was in fact, the signal to kill us. At that instant the other guards attacked and slew Wilbur instantly before freezing in terror. Apparently I was a few levels too far above from what they'd normally aggro. This made executing them one by one all the more sweeter.